Friendly Fire - Work in Progress
Friendly fire was a game that I worked on during the spring semester of my junior year. The game was prototyped by a different team during my fall semester . It is a 3D plat-former with some collectathon aspects. You play as a fire spirit and are tasked with helping a family out by doing different tasks. Like turning off the sink to stop the house from being flooded, turning on the candles when the power gets out, and defeating the evil possessed Roomba. While attempting to complete the tasks the player will have to platform around a kitchen and fight off the evil dust bunnies and cockroaches that inhabit it

This game was made by a group of 9 people

My work on this project
Designed - The two types of enemies, the enemy layout in the lights out level, and the wisp placements in the lights out level
Programmed - The player health system, the player animation controller, the controller detection, controller support, tutorial elements, checkpoint system, the two types of enemies, and an object avoidance system from scratch. 
Code Sample
Handles the object avoidance of the in game enemies
Game Download:
 https://drive.google.com/open?id=1d6jdQAnjZJmIebrkhW8gevlYBiHfhJMX